AI Insights · Timothy · April 2024
Top 5 Match 3 Games in Italy: Q1 2024 Performance Overview
In Q1 2024, the top 5 Match 3 games in Italy showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In Q1 2024, the top 5 Match 3 games in Italy showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
QS Monkey Land: King of Fruits from Q-SSUM STUDIO experienced a significant decline in weekly downloads, starting from around 74K in early January and dropping to approximately 11K by the end of March. The weekly revenue for this game saw fluctuations, peaking at $12 in late January but falling to minimal values in March. The weekly active users also declined steadily from 347K in early January to 208K by the end of the quarter.
Fruit Drop Master from Metagame.Ltd displayed a varied trend in weekly downloads, with a notable increase towards the end of the quarter, peaking at around 33K in the last week of March. Weekly revenue showed minor fluctuations, reaching a high of $17 in late January. The game’s weekly active users increased significantly, starting from 38K in early January and reaching 144K by the end of March.
Bubble POP GO! by UP STUDIO showed a substantial increase in weekly downloads, beginning at 1.8K in early January and peaking at 23.5K in mid-March before dropping to 8.2K by the end of the month. The game’s weekly revenue was minimal, with occasional peaks, the highest being $14 in early February. The weekly active users for this game also saw a significant increase, from 6.7K in early January to 32.7K by the end of March.
Marble Match Origin from LeisureLab Studios had a steady weekly revenue, peaking at $486 in late January. The game's weekly downloads saw fluctuations, starting at 13K in early January, dropping mid-quarter, and then rising again to 10.6K by mid-March. Weekly active users showed a consistent increase, growing from 35K in early January to 38K by mid-March.
Melon Maker : Fruit Game by SUPERBOX Inc displayed a varied pattern in weekly downloads, starting at 25K in early January and dropping to around 3.5K by the end of March. The game’s weekly revenue peaked at $18 in late January but remained low for the rest of the quarter. Weekly active users showed an upward trend, peaking at 109K in early January and reaching 102K by the end of March.
This data comes from Sensor Tower, and more insights can be found there.